Distributed Systems Engineering

Distributed Systems Engineering — Reference Architecture · A request travels edge → gateway → services → data; state changes flow out as events. Every hop can fail, be slow, or be partitioned. · reso…

By pierreneter · 11 Nov 2026

#distributed-systems #system-design #architecture

On this board

  • Distributed Systems Engineering — Reference Architecture
  • A request travels edge → gateway → services → data; state changes flow out as events. Every hop can fail, be slow, or be partitioned.
  • resolve
  • miss
  • HTTPS
  • lease
  • CAS
  • register
  • lookup
  • mTLS · retries
  • 1
  • 2
  • event
  • fail
  • WAL
  • 1. write
  • 2. AppendEntries
  • T1
  • T2
  • T3
  • ok
  • ① Clients & Edge
  • ② Traffic Management
  • ③ Coordination & Consensus
  • Mechanism A — Raft log replication (CP write path)
  • 3. ack (majority = 2/3)
  • Clients
  • GeoDNS
  • CDN / Edge PoP
  • WAF / DDoS
  • Load Balancer
  • API Gateway
  • Rate Limiter
  • Leader Election
  • etcd / ZooKeeper
  • Distributed Lock
  • Client
  • Leader
  • Follower 1
  • web · mobile · IoT
  • latency-based routing
  • static cache, TLS
  • filter bad traffic
  • L4/L7, health checks
  • auth, routing, versioning
  • token bucket
  • one active leader
  • Raft / ZAB quorum
  • lease + fencing
  • SET x=5
  • term 7, appends to log
  • persists, acks
  • Follower 2
  • gRPC / REST
  • ④ Control Plane (Orchestration)
  • ⑤ Stateless Microservices
  • ⑥ Async Messaging (Event Log)
  • 4. Leader commits entry 5. Applies to state machine 6. Replies to client • Election timeout 150–300 ms • Higher term wins; stale leaders step down • 3 nodes tolerate 1 failure
  • slow / partitioned
  • Autoscaler
  • Kubernetes
  • Service Discovery
  • Service Mesh
  • Order Service
  • Checkout Service
  • Payment Service
  • Kafka Log
  • Consumer Group
  • Dead Letter Queue
  • Term & log index order every entry
  • scale on CPU / lag
  • scheduling, self-heal
  • registry + health
  • Envoy sidecars
  • owns order data
  • Saga orchestrator
  • exactly-once effect
  • partitioned, replicated
  • offsets, rebalancing
  • poison messages
  • Mechanism B — Saga with compensations (checkout)
  • tx + outbox row
  • cart state
  • idempotency keys
  • Checkout
  • Create Order
  • Reserve Stock
  • Charge Payment
  • Order Done
  • ⑦ Replicated Relational Store
  • ⑧ Partitioned / Specialized Stores
  • ⑨ Observability
  • Read Replicas
  • Primary (Leader)
  • CDC (Debezium)
  • Object Storage
  • Search Index
  • Cassandra Ring
  • Redis Cluster
  • OTel Collector
  • Prometheus + Jaeger
  • Grafana / Alerts
  • orchestrator
  • PENDING
  • local tx
  • idempotency key
  • CONFIRMED
  • T3 fails → C2 release stock
  • follower, may lag
  • all writes, ACID
  • tails WAL / outbox
  • snapshots, erasure coding
  • eventually consistent
  • consistent hashing, N=3
  • cache, 16384 slots
  • metrics · logs · traces
  • time series, spans
  • SLO burn rate
  • C1 cancel order
  • outbox events → topic
  • Core Concepts of Distributed Systems Engineering
  • 1. WHY DISTRIBUTE? • Scalability: scale out (horizontal) beyond one machine • Availability: survive node / rack / region failures • Latency: put data close to users (geo-distribution) • Isolation: independent teams & deploys (microservices) Cost: partial failure, no global clock, network is unrelia…
  • 2. 8 FALLACIES OF DISTRIBUTED COMPUTING The network is reliable · Latency is zero · Bandwidth is infinite · The network is secure · Topology doesn't change · There is one administrator · Transport cost is zero · The network is homogeneous → design assuming every one of these is false
  • 3. FAILURE MODELS • Crash-stop / crash-recovery • Omission (lost messages) • Timing (slow node ≈ dead node) • Network partition (split brain) • Gray failure (partially working) • Byzantine (arbitrary / malicious) Detect with heartbeats + timeouts (φ-accrual)
  • 4. CAP & PACELC CAP: during a Partition choose Consistency or Availability PACELC: Else (normal operation) choose Latency or Consistency • CP: etcd, ZooKeeper, Spanner, HBase • AP: Cassandra, DynamoDB, Riak Real choice is per operation, not per system
  • 5. CONSISTENCY MODELS (strong → weak) Strict serializable > Linearizable > Sequential > Causal > Read-your-writes / Monotonic reads > Eventual Quorum rule: R + W > N gives overlapping reads/writes Conflict resolution: LWW, vector clocks, CRDTs
  • 6. TIME & ORDERING • Physical clocks drift; NTP is not enough for ordering • Lamport clocks: happens-before total order • Vector clocks: detect concurrency • Hybrid Logical Clocks (CockroachDB) • TrueTime + commit wait (Spanner) Fencing tokens protect against stale leaders
  • 7. CONSENSUS Agree on one value / ordered log despite failures • Paxos, Multi-Paxos, Raft, ZAB, Viewstamped Replication • Needs majority quorum: 2f+1 nodes tolerate f failures • FLP: no deterministic consensus in pure async systems → use timeouts • BFT (PBFT, HotStuff): 3f+1 nodes
  • 8. REPLICATION • Single-leader (Postgres, MySQL): simple, failover risk • Multi-leader: multi-region writes, conflicts • Leaderless (Dynamo): quorums, hinted handoff, read repair, anti-entropy (Merkle trees) Sync = durable but slow · Async = fast but can lose data
  • 9. PARTITIONING (SHARDING) • Range: good scans, hot spots risk • Hash: even spread, no range queries • Consistent hashing + virtual nodes: minimal movement on resize • Rebalancing, secondary indexes (local vs global) • Watch for hot keys & skew
  • 10. DISTRIBUTED TRANSACTIONS • 2PC: atomic, but blocks if coordinator dies • Saga: local tx + compensating actions • Transactional Outbox + CDC: no dual writes • Idempotency keys + dedup → effectively-once Delivery: at-most-once / at-least-once / exactly-once (effect)
  • 11. RESILIENCE PATTERNS Timeouts everywhere · Retries with exponential backoff + jitter · Retry budgets · Circuit breaker · Bulkheads · Backpressure · Load shedding · Graceful degradation · Hedged requests (tail latency) · Health checks & readiness probes
  • 12. OPERATE & VERIFY • SLI / SLO / error budgets; golden signals: latency, traffic, errors, saturation • Distributed tracing (trace-id propagation) • Chaos engineering, game days • Jepsen tests, TLA+ specs, deterministic simulation • Canary deploys, feature flags, blameless postmortems

More boards

Start a board free